PaxDei: Xbox could be developing a cloud-first MMO with Finnish developer Mainframe
Source: Matt Chocolate-brown | Windows Central
Microsoft is a cloud-first company, so it should come equally no surprise that the Redmond giant would be exploring cloud-first games. A while back I shared on my Xbox Two Podcast with noted Xbox Insider Rand_Al_Thor_19 that I'd heard Microsoft may be working with Finnish programmer Mainframe Industries on some sort of deject-based MMO, although I didn't have whatever other details beyond that.
Today, the majestically-maned Jeff Grubb of VentureBeat added a heap of details, adding fuel to the possibility that we may have uncovered yet some other game to add to the growing list of upcoming Xbox exclusives.
Reportedly named PaxDei, this MMO will calibration in complexity based on how yous're accessing the game. PaxDei is, indeed, registered as a computer game trademark on the EU IPO website, attached to Mainframe Industries. The trademark was filed in June, just was granted through to 2031 starting this Oct.
Source: EU IPO
Microsoft and Mainframe hope to institute a "best practices" framework for device-agnostic gaming using Pax Dei, which will adapt its user experience to cater to the device being used to access the game. Grubb offers examples in his slice, noting that players on a telephone may want to practise more simplistic tasks similar resource gathering or crafting management, while players on a panel or PC can access the more complex gameplay elements, such every bit gainsay and raiding.
World of Warcraft already has some systems like this, although they are quite "soft" in their implementation. Players can send NPC soldiers on missions using the WoW telephone app, for example, and access things like guild text chat. At that place have been rumors for years that Blizzard was exploring a Pokemon Become-like Globe of Warcraft mobile game, which may or may not tie into the MMO itself, given that you can collect and boxing pets in the base game. World of Warcraft was very much not designed with this in mind from the get-go, though, which is probably why its device-agnostic systems are very express.
Source: Mainframe Industries Concept art from Mainframe Industry's website.
Pax Dei would be amidst the get-go MMOs designed from day ane to take advantage of a device-first gaming future, where games and services target players where they are. Xbox Game Pass and its cloud gaming platform are fundamentally an extension of this vision too, with device-aware APIs that detect whether a touch screen is nowadays to surface bear upon controls, or whether a gamepad is present, and so on. Grubb reports that Microsoft's negotiations with Hideo Kojima of Death Stranding and Metallic Gear Solid fame revolves around a cloud-beginning game too, and hopes that practices established with Mainframe Industries tin can besides inform and help the development of that game too, should a deal be finalized.
One affair is for sure: Xbox fans are going to be awash with exclusive titles in the coming years. From projects nosotros know almost like Hellblade II, Redfall, and Starfield, to mysterious unknowns, like Compulsion's game, and various Xbox Global Publishing partnerships — all on Xbox Game Laissez passer. It's a recipe for success and represents a level of investment Xbox has never previously enjoyed.

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Source: https://www.windowscentral.com/xbox-could-be-developing-cloud-first-mmo-finnish-developer-mainframe
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